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Shadow of the Colossus Speedrun
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Gironika



Joined: 05 Dec 2006
Location: The Arkbird

PostPosted: Thu Jul 29, 2010 3:08 pm    Post subject: Shadow of the Colossus Speedrun    Reply with quote

2010, July, 29th sounds like a good day as any to speedrun SOTC. Why? I have no idea, but I kind of feel like it, right now. If you wanted to play it for a long time, feel free to join.

And if you're not feeling like it, well, at least add some pics if you have some. Be it wallpapers, animated gifs whatever. I'm in a SOTC mood now! I might even upload my crappy Korg DS-10 rendition of one of the battlethemes! What are you waiting for? Fire up that PS2 and go for it!
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zombieman000



Joined: 03 Nov 2007
Location: A.D. 2219

PostPosted: Thu Jul 29, 2010 3:18 pm        Reply with quote

Any news on Last Guardian since E3?

The SOTC wallpapers on the Japanese website are pretty nice.
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Gironika



Joined: 05 Dec 2006
Location: The Arkbird

PostPosted: Thu Jul 29, 2010 3:22 pm        Reply with quote

no idea, but the scan-websites would have jumped on that bandwagon if there were any news, I suppose.
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gooktime



Joined: 04 Dec 2006
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PostPosted: Thu Jul 29, 2010 3:39 pm        Reply with quote

zombieman000 wrote:
Any news on Last Guardian since E3?

The SOTC wallpapers on the Japanese website are pretty nice.


Link?
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zombieman000



Joined: 03 Nov 2007
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PostPosted: Thu Jul 29, 2010 4:07 pm        Reply with quote

http://www.jp.playstation.com/scej/title/wander/main.html
Fumbling around with it, it looks like they were removed and replaced (profile pics of the colossi with solid color background) but the ones on there now are cool too.
(click the last button on the bottom of the pop up, then the button on the bottom right of the next window)
Oh wait, they have direct links
http://www.jp.playstation.com/scej/title/wander/image/wall_sa02.jpg
http://www.jp.playstation.com/scej/title/wander/image/wall_sb02.jpg
http://www.jp.playstation.com/scej/title/wander/image/wall_sc02.jpg
http://www.jp.playstation.com/scej/title/wander/image/wall_h02.jpg
http://www.jp.playstation.com/scej/title/wander/image/wall_u02.jpg
Change "02" in the filenames to 01 for 1600x1200 or 03 for 1024x768
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Gironika



Joined: 05 Dec 2006
Location: The Arkbird

PostPosted: Thu Jul 29, 2010 4:41 pm        Reply with quote

About half an hour in the game now. Made a colossal mistake and went to the arena/colosseum colossus en route to the fourth one. Fuck!

[edit] that are some fine wallpapers, thanks!
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CubaLibre



Joined: 02 Mar 2007
Location: The District

PostPosted: Thu Jul 29, 2010 4:58 pm        Reply with quote

A few days ago I replayed Ico for the first time in years, on a whim. Made me want to replay SotC as well. Now that the bar's over, I just might join you in this. Except I'll be taking my time and soaking it in. Even though I own it, I don't think I've ever replayed it after the first time.
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geinou



Joined: 07 Apr 2010

PostPosted: Thu Jul 29, 2010 5:42 pm        Reply with quote

Ico as well as Shadow of the Colossus aren't the games (at least for me) for doing a speedrun. I want to take my time and sink into them. I would totally do the same as Cuba (I also never replayed them after the first time), yet right now, I have so many games to play, also my PS2 controller is broken and I'm too lazy to buy a new one. Sadface.
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Gironika



Joined: 05 Dec 2006
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PostPosted: Thu Jul 29, 2010 5:45 pm        Reply with quote

you're welcome!


nine minutes short of two hours, 8 down, 8 more to go.
I absolutely like the fact that speedrunning changes not only the way you play this game, but makes it even more thrilling, since you have to be more daring than usual. Alas, you start taking down colossi faster than you ever could have imagined. It's a race against the clock, and adds to the "revive"-theme of the game. Hurry or she's gone…
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geinou



Joined: 07 Apr 2010

PostPosted: Thu Jul 29, 2010 6:29 pm        Reply with quote

Gironika wrote:
It's a race against the clock, and adds to the "revive"-theme of the game. Hurry or she's gone…


That's actually a pretty good point. What if SotC had a time limit? Let's say you have to beat all the colossi in, uh, 5 hours? Let's say you don't beat them all in 5 hours, would the game just end or could you stay in the world, go back to her, look at her, think about her, finish off the remaining colossi, maybe do suicide, cause you failed?

What if you the game would just erase all your data after you died?
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Gironika



Joined: 05 Dec 2006
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PostPosted: Thu Jul 29, 2010 7:24 pm        Reply with quote

had to answer a phone call and grab a bite, thus I've spent about half an hour++ in the pause menu. Timer doesn't count that though, so: 12 minutes till the three hour mark, 12 down.
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Gironika



Joined: 05 Dec 2006
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PostPosted: Thu Jul 29, 2010 8:21 pm        Reply with quote

9 minutes short of the four hour mark - just one more to go. Some of these colossi are hell if you want to be quick.
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Gironika



Joined: 05 Dec 2006
Location: The Arkbird

PostPosted: Thu Jul 29, 2010 9:35 pm        Reply with quote

aaand it seems like these 9 minutes missing are the defining moments of this speedrun.

The last one drags on for a bit if you make one mistake. Anyway!
geinou wrote:
That's actually a pretty good point. What if SotC had a time limit? Let's say you have to beat all the colossi in, uh, 5 hours? Let's say you don't beat them all in 5 hours, would the game just end or could you stay in the world, go back to her, look at her, think about her, finish off the remaining colossi, maybe do suicide, cause you failed?

What if you the game would just erase all your data after you died?

< 5 hours, I'd have met that magic number. Fine with me then!
Jokes aside, yeah, I'd love the next game to tackle this thing and give the player more to think about his actions. From the eight boss onwards it gets more complicated since going all out doesn't necessary net you more damage or chances than if you'd use a rather conservative approach.
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Gironika



Joined: 05 Dec 2006
Location: The Arkbird

PostPosted: Thu Jul 29, 2010 10:07 pm        Reply with quote

the game in 23 pictures, thus - attention: spoilers ahead!





some rare moments where I could grab the cam and take a pic…








enough time to capture an in-fight-shot here…









god do I love that fight.




finally: the grande finale…




and the after-show-party.



Mission Accomplished!
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CubaLibre



Joined: 02 Mar 2007
Location: The District

PostPosted: Fri Jul 30, 2010 3:23 am        Reply with quote

geinou wrote:
Gironika wrote:
It's a race against the clock, and adds to the "revive"-theme of the game. Hurry or she's gone…


That's actually a pretty good point. What if SotC had a time limit? Let's say you have to beat all the colossi in, uh, 5 hours? Let's say you don't beat them all in 5 hours, would the game just end or could you stay in the world, go back to her, look at her, think about her, finish off the remaining colossi, maybe do suicide, cause you failed?

What if you the game would just erase all your data after you died?

Well, it's obviously not the main theme of the game, but after you beat it you unlock a boss rush, which tracks your time. So, clearly the designers thought it was pretty exciting to figure out the fastest way to kill the colossi as well.
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mothman spirit



Joined: 04 Nov 2008

PostPosted: Fri Jul 30, 2010 5:14 am        Reply with quote

geinou wrote:
What if SotC had a time limit?


geinou wrote:
What if you the game would just erase all your data after you died?


I have had both of these ideas for a long time. It would make the game way better.
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mothman spirit



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PostPosted: Fri Jul 30, 2010 5:19 am        Reply with quote

geinou wrote:
What if SotC had a time limit?


geinou wrote:
What if you the game would just erase all your data after you died?


I have had both of these ideas for a long time. It would make the game way better.
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HarveyQ



Joined: 28 Jan 2009
Location: on a beach in a town where I am going to live

PostPosted: Fri Jul 30, 2010 5:56 am        Reply with quote

why?
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CubaLibre



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PostPosted: Fri Jul 30, 2010 5:57 am        Reply with quote

Because it would be harder, because harder is better, because dmx.
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Talbain



Joined: 14 Jan 2007
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PostPosted: Fri Jul 30, 2010 7:36 am        Reply with quote

I almost could see the erasing data thing as acceptable with SotC, but not being able to explore because you're on a timer would be unacceptable.
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Gironika



Joined: 05 Dec 2006
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PostPosted: Fri Jul 30, 2010 10:29 am        Reply with quote

Talbain wrote:
I almost could see the erasing data thing as acceptable with SotC, but not being able to explore because you're on a timer would be unacceptable.

I was lucky to have saved after some of the colossi, since there are some cases where you can die faster than you think. Especially that scene where agro takes a short leave which, surprise! was the first time I have seen the game over screen. Add to that a second time approaching the last colossus where you take a short detour to the right and come close to the edge of the map there. For whatever reason he hit me in a weird angle and shot me down. That would literally have been two wiped savestates right before the end of the game.

Which would have made it even more awesome, I admit.
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geinou



Joined: 07 Apr 2010

PostPosted: Fri Jul 30, 2010 11:50 am        Reply with quote

Talbain wrote:
but not being able to explore because you're on a timer would be unacceptable.


Yeah, it was just a thought of mine. I know that a boss rush isn't the main theme of the game, it was just a "what if", maybe for another game of that kind.

The main problem with the time limit would really be, that you cannot explore anymore, and that is something which is great in this game. You ride with your horse through the hills, watch the sun, watch the environment etc. You stand still for a few minutes, just watching everything. You go inside of you, think about you, think about other stuff, eventually you finally start looking for that colossus. At least I did that very often.

Weren't there rumors that Ico as well as Shadow of the Colossus are getting this collection-thing like God of War got on the PS3? Totally forgot about that story. Will it get a release or was it just an idea by Sony after the "fans" demanded it?
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shnozlak



Joined: 05 Dec 2006
Location: glueing googly eyes to everything

PostPosted: Fri Jul 30, 2010 1:56 pm        Reply with quote

You guys know there is a time-trials mode after you beat it and a hard mode and a hard mode time-trials right?
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Fri Jul 30, 2010 2:30 pm        Reply with quote

Which are not quite the same as a speedrun. For one, they completely skip the overworld.
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Mr. Mechanical
Mr. Cool Common Sense


Joined: 04 Dec 2006

PostPosted: Fri Jul 30, 2010 2:43 pm        Reply with quote

geinou wrote:
Weren't there rumors that Ico as well as Shadow of the Colossus are getting this collection-thing like God of War got on the PS3? Totally forgot about that story. Will it get a release or was it just an idea by Sony after the "fans" demanded it?


Yeah, I think those were just rumors. Would love for it to turn out to be true.
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shnozlak



Joined: 05 Dec 2006
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PostPosted: Fri Jul 30, 2010 3:59 pm        Reply with quote

chevluh wrote:
Which are not quite the same as a speedrun. For one, they completely skip the overworld.

Once you have the straightest horse path found the mostly non-iterative over-world is kind of moot.
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HarveyQ



Joined: 28 Jan 2009
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PostPosted: Fri Jul 30, 2010 4:07 pm        Reply with quote

sotc's overworld was pretty but it was all about taking down the colossi for me.

the game tried to make me feel bad about what i was doing, but some of those guys were just exhilarating and satisfying to fight. my favorites being the flying ones.
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Gironika



Joined: 05 Dec 2006
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PostPosted: Fri Jul 30, 2010 4:17 pm        Reply with quote

HarveyQ wrote:
the game tried to make me feel bad about what i was doing, but some of those guys were just exhilarating and satisfying to fight. my favorites being the flying ones.

It's also interesting to see that some of them are way more aggressive than others, namely 3, 14, 8, 15, 16. Usually I don't feel to bad about beating those, but maybe that's just me.
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Mr. Mechanical
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PostPosted: Fri Jul 30, 2010 4:19 pm        Reply with quote

I think my favorite were the flying ones as well, though I liked the bull-like one that was afraid of the torch. Mostly I liked seeing him cower and back up, the animation was very emotive.
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geinou



Joined: 07 Apr 2010

PostPosted: Fri Jul 30, 2010 5:38 pm        Reply with quote

I felt bad for every colossus I killed. They lived for ages in that world, and now I, a young boy, comes along and just kill them. Especially the ones who were friendly to me, before I started attacking them. Yet, even the hostile ones, I felt bad for them, since it was just their naturally reaction. They saw something, and they attacked it. They just defended themselve. It was my mistake to go to their territory.
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Ymer



Joined: 05 Oct 2009
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PostPosted: Fri Jul 30, 2010 7:14 pm        Reply with quote

I'm still a bit pissed at myself at how I messed up the ending. The fact that you were supposed to grab a hold of the stairs while being sucked in never occured to me so I kept doing this weird bunny-hop thing to keep away. The whole thing was completely ridiculous and left me a little unsatisfied.

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The whole thing was completely ridiculous and left me a little unsatisfied

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skelethulu



Joined: 05 Dec 2006
Location: MODOKILF

PostPosted: Fri Jul 30, 2010 8:06 pm        Reply with quote

geinou wrote:
I felt bad for every colossus I killed. They lived for ages in that world, and now I, a young boy, comes along and just kill them. Especially the ones who were friendly to me, before I started attacking them. Yet, even the hostile ones, I felt bad for them, since it was just their naturally reaction. They saw something, and they attacked it. They just defended themselve. It was my mistake to go to their territory.


I refuse to play this game because of this. I killed 2 colossi and I was like fuck this I'm not playing a game as the villain and I rode my horse for like 5 hours and never played it again.
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chevluh



Joined: 05 Dec 2006
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PostPosted: Fri Jul 30, 2010 10:14 pm        Reply with quote

Which were the "friendly" ones? Because as far as I remember even the ones that apparently aren't interested in you (like the first one) will eventually attack you when they spot you even if you don't do anything.
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Gironika



Joined: 05 Dec 2006
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PostPosted: Fri Jul 30, 2010 10:29 pm        Reply with quote

skelethulu wrote:
I refuse to play this game because of this. I killed 2 colossi and I was like fuck this I'm not playing a game as the villain and I rode my horse for like 5 hours and never played it again.

I take off my hat to you then, since that's an impressive feat. I couldn't have done so, since I wanted to see where Wander is headed…

geinou wrote:
I felt bad for every colossus I killed. They lived for ages in that world, and now I, a young boy, comes along and just kill them. Especially the ones who were friendly to me, before I started attacking them. Yet, even the hostile ones, I felt bad for them, since it was just their naturally reaction. They saw something, and they attacked it. They just defended themselve. It was my mistake to go to their territory.

But leaving them be would mean abandoning the girlfriend, wouldn't it? Naturally that wasn't the reason why I kept playing, but it's a thought I would have now, after having finished it for the fifth time or so.
As I pointed out, the more aggressive they got, the less I felt for them, I decided to continue until I would have taken down all of them.


chevluh wrote:
Which were the "friendly" ones? Because as far as I remember even the ones that apparently aren't interested in you (like the first one) will eventually attack you when they spot you even if you don't do anything.

I take it like a normal, "human" behaviour. Some people don't care about, say, spiders, as long as they stay away. If they come to close … well, it had its chance to flee. Other people will outright attack anything that even remotely looks like a spider, so… basically that traits seem to apply here.

The only colossus that (literally) doesn't care about you is #13, since it doesn't attack you in any way, it just lowers its flight height and that's it. Maybe that's why I love that one that much? I don't know. But I feel bad about taking it down, seeing it floating high in the air, not even trying to attack…
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vision
warning: the following post is canon


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PostPosted: Fri Jul 30, 2010 10:58 pm        Reply with quote

I never bothered to check; is it possible to leave the valley of the 4th Colossus?
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vision
warning: the following post is canon


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PostPosted: Fri Jul 30, 2010 11:03 pm        Reply with quote

unfriendly one




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diplo



Joined: 18 Dec 2006
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PostPosted: Fri Jul 30, 2010 11:05 pm        Reply with quote

Actually I am against speed-running this. Not against other people speed-running it, mind. I just think going through it again with efficiency in mind would kind of undermine whatever connection I have to the game. But then I'm also against replaying it, period, so. Edit: Those photos don't look bad. I guess SotC's blown-out lighting and faded colors make it less necessary to get distinct shots for okay results.
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haze



Joined: 04 Dec 2006

PostPosted: Fri Jul 30, 2010 11:23 pm        Reply with quote

I wonder if anyone would feel guilty for killing a colossus if it didn't have the musical cues and such? I kinda felt like the game was more manipulative than sympathetic...
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mothman spirit



Joined: 04 Nov 2008

PostPosted: Sat Jul 31, 2010 4:14 am        Reply with quote

HarveyQ wrote:
why?


It would make the battles more tense. You would feel pressured to find the colossi faster, and you'd have to act quickly in battles, but you'd have to weigh that against how careful you needed to be. I guess the hints would have to be taken away, and maybe your character would have to be more fragile.

I think it'd be better if it didn't show you where the colossi were, and it didn't give you a map, and you could fight them in pretty much any order, except maybe the last one. That way you'd be forced you to explore.

I don't see why someone would feel guilty killing the colossi. I thought it was fun.
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geinou



Joined: 07 Apr 2010

PostPosted: Sat Jul 31, 2010 11:32 am        Reply with quote

skelethulu wrote:
geinou wrote:
I felt bad for every colossus I killed. They lived for ages in that world, and now I, a young boy, comes along and just kill them. Especially the ones who were friendly to me, before I started attacking them. Yet, even the hostile ones, I felt bad for them, since it was just their naturally reaction. They saw something, and they attacked it. They just defended themselve. It was my mistake to go to their territory.


I refuse to play this game because of this. I killed 2 colossi and I was like fuck this I'm not playing a game as the villain and I rode my horse for like 5 hours and never played it again.


That is really impressive. I take my hat off to you, because even when I felt bad for them, I still played it, because well, like Gironika said. I wanted to help the girl, and it looked like this is the only way. I think it was very intresting how I felt while playing the game.

chevluh wrote:
Which were the "friendly" ones? Because as far as I remember even the ones that apparently aren't interested in you (like the first one) will eventually attack you when they spot you even if you don't do anything.


Yeah, like Gironika said. It's just a natrual reaction (at least I think so). The "friendly" or let's say non-hostile ones don't care about you before not taking any action. Seems like they felt threatened, which would be the reason why they eventually start attacking you.
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Gironika



Joined: 05 Dec 2006
Location: The Arkbird

PostPosted: Sun Aug 01, 2010 12:49 pm        Reply with quote

vision wrote:
I never bothered to check; is it possible to leave the valley of the 4th Colossus?

I am not sure whether they stop you, but I think that leaving the places where the colossi reside will make them go back into "never been there before"-mode. If not, they'd need to store the place where they were before you passed the point where they consider you having left the scene, which would make things (supposedly?) more difficult.
But as I said: Not sure whether I tried this before.

diplo wrote:
Actually I am against speed-running this. Not against other people speed-running it, mind. I just think going through it again with efficiency in mind would kind of undermine whatever connection I have to the game. But then I'm also against replaying it, period, so. Edit: Those photos don't look bad. I guess SotC's blown-out lighting and faded colors make it less necessary to get distinct shots for okay results.

These photos are, well, admittedly shitty. I had time to take one or two after defeating them and next to nil when running around or while attacking them. Thus I didn't take the time to get a good shot but rather tried to take them on the run, the results are therefore accordingly mediocre. However, I like some of those, because they managed to give an impression of how tense the game can be:

What I didn't mention before (and what probably cost me more time than I might think):
Although I have played the game multiple times before, getting to the colossi was something that didn't always work out. If you are exploring, you take your time, go here and there and end up going where you need to be after a time. In this case though I used the sword-navi only when I didn't know exactly where the colossi were and thus took some detours. The moment where you realise that you went to the wrong place and that there's no colossus - priceless in this regard. The "shit!"-factor, running back, trying to figure out where you went wrong, going back to an open space to see where it might be - you hardly, if never, encounter this if you play the game "the normal way".

And, if it wasn't for that, I think that playing it "faster" wouldn't be any different than using the time attack mode.
Granted, I'm sure that Ueto and his team never thought that someone would speedrun this and included the time attack mode to cater to the crowd that wants to play competitive in the first place, but it's a good sign that you can tackle this game with a different mindset and get something out of it that doesn't feel "the same" in the end.


haze wrote:
I wonder if anyone would feel guilty for killing a colossus if it didn't have the musical cues and such? I kinda felt like the game was more manipulative than sympathetic...

Mr. Mech pointed out a thing that kind of answers this:
Mr. Mechanical wrote:
I think my favorite were the flying ones as well, though I liked the bull-like one that was afraid of the torch. Mostly I liked seeing him cower and back up, the animation was very emotive.

The way the colossi move and behave make the difference, I think. Shooting their poisonous(?) light-thingies aside, that is. It's something that is a bit hard to put in words, but there is a difference in the way they move that makes you (or at least me) perceive them as agressive or not-so-much. Though it'd be interesting to see whether the music missing would make a difference.
This would be the kind of thing one should try in a emu.
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